INTERFACESTHAT FEELALIVE®
A working playground of high-craft web experiences — landing pages, SaaS dashboards, product shells, interaction labs and heavy WebGL, engineered for demos.
Screens that move like a reel.
The landing-page set is now surfaced before the full gallery: cinematic pages, product stories, editorial commerce, Web3, events, travel and restaurant pages flow through several different showcase formats.
Featured landing
FORMA Studio
Quantix
An awwwards-grade landing page — kinetic hero, parallax bento grid, scroll-pinned features, pricing and marquee.
Halo OS
Scroll-driven storytelling — a device mockup that animates as you scroll, sticky sections and reveal sequences.
Auré Atelier
A fashion storefront — magnetic product cards, image zoom on hover, a slide-over cart and animated checkout.
Chainfold
A refined-glass Web3 protocol page — gradient-mesh glow, a CSS-3D token, animated tokenomics and live protocol stats.
The heavy end of the gallery.
The WebGL side: live React Three Fiber scenes, GPU particle fields and hand-written shaders — built to push depth and performance, not faked with screenshots.
Realtime 3D
Orbit-driven product configurators and distort materials rendered live with React Three Fiber — not screenshots.
GPU particles
Instanced particle fields that bend around the cursor, with bloom-like glow and live tweakable forces.
Shaders & instancing
Hand-written GLSL, domain-warped fields and single-draw-call instancing tuned to a 60fps budget.
Heavy by design
Built to stress depth, performance and spectacle — zero backend, deterministic SSR, reduced-motion aware.
Motion as a system.
The interaction layer: command palettes, signal motion, GPU scenes and spring physics — the reusable behaviours every demo is built on, not one-off effects.
Command layers
Keyboard-first palettes, search bars and alternate index modes for every demo surface.
Signal motion
Marquees, streaming counters, route-to-route rhythm and scroll reveals that make the hub feel alive.
GPU scenes
Three.js canvases, particle fields, 3D configurators and interface-core hero objects.
Launchable demos
Every card is a real route, not a screenshot. Open a page, test a workflow, then return to the gallery.
23 crafted experiments.
Built like a product,
tuned like an instrument.
Micro-interactions
Magnetic targets, elastic toggles, spring drags and a bespoke cursor that morphs on intent.
Real-time 3D
GPU-instanced particles, distort materials and orbit-driven configurators rendered with R3F.
Live dashboards
Streaming tickers, animated counters and fluid charts that feel like a product, not a mock.
Scroll choreography
Pinned sections, parallax depth and reveal sequences driven by Lenis + scroll progress.
Design system
One token set, per-demo accent theming and reusable primitives keep every screen coherent.
Production-grade
Typed, accessible, reduced-motion aware and deployable as a single Node.js app.
A sandbox for ambitious UI.
This is where we prototype the heavy stuff — dashboards, SaaS shells, landing pages and raw WebGL — without the friction of a backend. Everything ships as one deployable Node.js app.